Procedures for recording high-density EEG and gaze data during computer game-based cognitive tasks are described. Using a video game to present cognitive tasks enhances ecological validity without sacrificing experimental control.
Yoder, K. J., Belmonte, M. K. Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking. J. Vis. Exp. (46), e2320, doi:10.3791/2320 (2010).