Environmental enrichment provides a potential protective effect against neurodegenerative disorders. Currently, however, there is no easy way of determining the efficacy of enrichment procedures. This protocol describes a simple “Puzzle Box” method for assessing an animal’s cognitive function, in order to reveal the effectiveness of environmental enrichment.
Environmental enrichment can dramatically influence the development and function of neural circuits. Further, enrichment has been shown to successfully delay the onset of symptoms in models of Huntington’s disease 1-4, suggesting environmental factors can evoke a neuroprotective effect against the progressive, cellular level damage observed in neurodegenerative disorders. The ways in which an animal can be environmentally enriched, however, can vary considerably. Further, there is no straightforward manner in which the effects of environmental enrichment can be assessed: most methods require either fairly complicated behavioral paradigms and/or postmortem anatomical/physiological analyses. This protocol describes the use of a simple and inexpensive behavioral assay, the Puzzle Box 5-7 as a robust means of determining the efficacy of increased social, sensory and motor stimulation on mice compared to cohorts raised in standard laboratory conditions. This simple problem solving task takes advantage of a rodent’s innate desire to avoid open enclosures by seeking shelter. Cognitive ability is assessed by adding increasingly complex impediments to the shelter’s entrance. The time a given subject takes to successfully remove the obstructions and enter the shelter serves as the primary metric for task performance. This method could provide a reliable means of rapidly assessing the efficacy of different enrichment protocols on cognitive function, thus paving the way for systematically determining the role specific environmental factors play in delaying the onset of neurodevelopmental and neurodegenerative disease.
Environmental enrichment (EE) may be defined as surroundings that provide animals with increased opportunity for social interaction, motor activity, and greater sensory stimulation than usually experienced in a standard laboratory environment.EE has been shown to consistently affect the behavior of animals, bringing about changes such as reduction of stress and anxiety-related activity 8-10, improved performance in learning and memory tasks 8,11, early onset of motor coordination and exploratory activity 11, changes in maternal care 8 as well as resistance to addictive substances 12-15. Further, EE has been revealed to ameliorate the effects of neurodegenerative disorders, delaying the onset and decreasing the severity of symptoms in animal models of Huntington’s 1-4,16, Parkinson’s 17 and Alzheimer’s disease 18.
These changes correlate with the anatomical and molecular alterations EE is known to induce throughout the brain. Animals raised in enriched environments from early stages of development show a myriad of neural changes, including increased brain weight and cortical thickness, dendritic branching 9,2-22 and synaptic density 23. EE can alter both the level and timing of growth factor expression 9,24-30, which has been shown to contribute to accelerated development of sensory 25,26,28,29, mnemonic 30, as well as motor circuits 31,32.
Previous work has revealed at times contradictory findings when investigating the impact of EE, without taking into account the different types of animals and environments used within individual studies 9,24,27,30. Currently, there is no consistent and simple behavioral task that can be used to measure the effectiveness of various EE paradigms in different strains and species of animals.
The Puzzle Box task was designed as a simple test to determine an animal’s native problem solving ability 7. Animals placed in the open area are required to remove obstructing materials situated within a small opening in order to access a covered region/shelter. Each subject is given three trials with the same obstruction in order to assess three different cognitive attributes. The first trial yields a baseline indication of inherent or native problem solving ability. The second trial, run on the same day, gives some indication of the animal’s ability to improve upon and thus reinforce strategies for removing the specific obstruction. The third trial, conducted on the following day, provides insight into the ability of the subject to retain and recall the learned solution to the task.
The motivation for solving these “obstruction puzzles” by the animals can be varied, potentially evoking an innate desire to avoid open fields and seek shelter, as well as an inherent drive to explore their surroundings 6,7. The multitude of potential behavioral drivers underlying the desire to solve the Puzzle Box suggests that various areas of the brain are involved in mediating task performance. Previous work has shown that in murine models of schizophrenia, the prefrontal cortex as well as the hippocampus are involved in the acquisition of this task 5. A lesion study in rats has also revealed a large number of brain regions involved in Puzzle Box performance, including various thalamic nuclei, the hypothalamus, the cerebellum, and limbic structures. Together, these findings indicate that engaging in this problem solving task involves a host of neural structures associated with cognitive function.
The Puzzle Box has been used successfully to assess the problem solving ability of mice, as well as cognitive deficits exhibited by murine models of schizophrenia 5-7. Performance on the task has been shown to be highly consistent, and correlate well with outcomes of other cognitive behavioral tests 6. The goal of this work was thus to adapt the Puzzle Box task to become a simple and reliable means of determining the effectiveness of EE.
Ethics statement: All procedures were approved by the Animal Ethics Committee of the University of Sydney and conformed to National Health and Medical Research Council of Australia guidelines. Procedures were performed on C57/BL6J mice which were reared at the University of Sydney Bosch Rodent Facility. All mice were housed in a single adequately-ventilated room in 21 °C ambient temperature on a 12 hr light-dark cycle with lights on at 0600 hr in individually ventilated cages with ad libitum access to dry food and water. Late-pregnancy females were randomly assigned to standard or environmentally enriched housing conditions.
1. Housing (Enrichment Levels):
2. Construction of the Puzzle Box
Figure 1: Schematic diagram of the Puzzle Box task. The Puzzle Box is an acrylic box consisting of an open-field area (600 x 280 mm) and a sheltered goal-box area (150 x 280 mm), measuring 750 x 280 mm in all. A 40 x 40 mm opening within the partition (grey) separating the two areas allows animals to access to the covered goal-box area from the open field. This opening is blocked with obstructions that are increasingly difficult to remove as testing progresses. Animals undergo a five-day protocol, consisting of four obstruction conditions with three trials for each condition.
3. Running of the Puzzle Box Task
Table 1: Scheme of the Puzzle Box task. The Puzzle Box task is run for five days, and consists of four obstruction conditions. There are three trials on each of the first four days, and one on the fifth day. Each obstruction condition has three trials; the first two on one day, and the third the day immediately following. The first trial of an obstruction condition aims to test native problem-solving ability, the second trial examines task acquisition and reinforcement, and the third trial is used as an assay for solution retention and recall.
Figure 2: Obstruction conditions within the Puzzle Box task. Schematic diagrams of the Puzzle Box arena and the obstruction conditions used within this study. (A) Condition 0 (C0), with no obstruction present within the doorway between the open-field and goal-box areas. (B) Condition 1 (C1), with a “u shaped” channel present within the doorway between the open-field and goal-box areas. (C) Condition 2 (C2), where the channel is filled with clean bedding material. (D) Condition 3 (C3), with a “tissue plug” present within the doorway between the open-field and goal-box areas. (E) Condition 4 (C4) with a “foam plug” present within the doorway between the open-field and goal-box areas. Dimensions of the arena are as per listed in Methods and Figure 1.
4. Interpretation of Data
The results described here are a representative sample, with data taken from several cohorts consisting of different litters. All behavioral testing was conducted between 0700 and 1100 hr, with randomized testing order of animals within a cohort. Animals raised in an enriched environment (n = 14, 7 female and 7 male) took significantly less time to solve the obstruction tasks within the Puzzle Box than those raised within a standard environment (n = 15, 7 female and 8 male) (see Figure 3) (Repeated measures ANOVA with environment as between-subjects factor, F = 19.525, p <0.001). This effect of EE on performance was observed within individual trials during the Puzzle Box, where enriched mice required significantly less time to solve each of the individual obstruction puzzles, and was particularly marked during the first trial of each condition (Univariate ANOVA with environment as between-subjects factor: Condition 1-Trial 1 (C1T1), F = 4.308, p = 0.048; C1T3, F = 4.317, p = 0.047; C2T1, F = 9.466, p = 0.005; C2T2, F = 5.164, p = 0.031; C2T3, F = 7.031, p = 0.013; C3T1, F = 19.979, p = 0.000; C3T2, F = 5.788, p = 0.023; C3T3, F = 4.711, p = 0.039; C4T1, F = 5.094, p = 0.032). No effect of gender (repeated measures ANOVA with gender as between-subjects factor, F = 1.827, p = 0.188), nor any significant interaction between housing environment and gender was observed (repeated measures ANOVA with environment and gender as between-subjects factors, environment*sex, F = 0.395, p = 0.535).
Figure 3: Environmentally enriched mice solve the Puzzle Box faster than standard housed animals. Puzzle Box task performance of adult animals raised from birth in either enriched or standard environments, as measured by the time taken for all four paws to enter the goal-box area in seconds. Animals raised in an enriched environment (red) solved the obstruction tasks within the Puzzle Box significantly faster than those raised in a standard environment (blue) (Repeated measures ANOVA with environment as between-subjects factor, F = 19.525, p <0.001). Improved performance within individual obstruction puzzle tasks was observed for enriched cohorts (Univariate ANOVA with environment as between-subjects factor: C1T1 F = 4.308, p = 0.048; C1T3, F = 4.317, p = 0.047; C2T1, F = 9.466, p = 0.005; C2T2, F = 5.164, p = 0.031; C2T3, F = 7.031, p = 0.013; C3T1, F = 19.979, p = 0.000; C3T2, F = 5.788, p = 0.023; C3T3, F = 4.711, p = 0.039; C4T1, F = 5.094, p = 0.032). C0: no obstruction; C1: U-shaped channel; C2: channel filled with bedding material; C3: tissue plug ; C4: foam plug. C1T1 refers to condition 1, trial 1 etc. (see text). Error bars: Standard error of the mean (SEM), enriched n = 14 (7 female, 7 male), standard n = 15 (7 female, 8 male). *: P <0.05, **: P <0.01, ***: P <0.001.
The data presented demonstrate that the Puzzle Box can be used effectively to assess the impact of EE. Mice raised in enriched environments consistently took significantly less time to solve obstruction puzzles within this behavioral assay than did animals raised within standard laboratory conditions. Moreover, this difference was most prominent in the first trial for three of the four conditions tested, suggesting EE has a greater influence on an animal’s native problem-solving ability, relative to their capacity to reinforce or retain solutions to the problems presented by the task.
The major advantages of the Puzzle Box are its inexpensive material cost, simplicity in terms of construction and implementation, as well as a lack of need for prior training of the subjects to be tested. Further, the method can be adapted to utilize a variety of obstruction materials and conditions. For example, the protocol used here was adapted from previous studies that employed the Puzzle Box to assess cognitive ability in a variety of murine disease state models 5-7. Other studies have previously utilized variations of the Puzzle Box to assess the impact of cognitive-enhancing antipsychotics 33 and observational learning within this testing arena 34. The Puzzle Box therefore offers a behavioral task capable of assessing a wide variety of environmental, genetic and pharmacological manipulations, whilst being relatively time and cost effective.
This inherent flexibility, however, highlights the need for several key steps to successfully implement the task. As the method involves the physical removal of obstacles from a specific opening within the test arena, preliminary trials to determine which obstruction conditions are suitable and solvable within defined time limits by the animals to be assessed is critically important. This is particularly relevant when applying the task to determine the potential role of enrichment on animal models of neurodegenerative disorders whose motor abilities may be severely compromised 1-4,16,17. Moreover, multiple trials across different time intervals are required to thoroughly assess the cognitive abilities of the subjects being tested. Although task acquisition and retention are related, they can be considered as separate processes 35-37. As the findings in this study reveal, significant differences in performance can be greater within one of the factors assessed.
Although latency was the main metric used to monitor animal performance in this study, since the protocol includes video recording of all mice engaged in the task, it is also possible to perform a more detailed analysis of behavior within the testing apparatus. The way subjects from enriched and standard raised groups behave within the arena, including the manner in which they approach obstacles at each phase of the task may reveal further, more subtle differences in performance between the two cohorts 38-43. Combined with the capacity to adjust obstacles to accommodate the animals being tested, the Puzzle Box has the potential to provide a rapid and straightforward means of gaining insight into the influence of environmental factors on a range of cognitive behaviors.
Although simple and powerful, the Puzzle Box is not a substitute for a more thorough analysis of cognitive function. Instead, it provides a rapid and reliable first-pass assessment of problem solving, as well as task acquisition and recall that should then be examined more thoroughly using conventional learning tasks. The importance of such a method cannot be overstated. Traditional learning tasks can require a considerable amount of familiarizing and training of subjects before they can yield interpretable results, which may itself impact upon performance 44,45. Thus, an efficient and reliable method for obtaining a preliminary assessment of cognitive function that can be easily modified to the needs of individual experiments, such as the Puzzle Box, is highly advantageous.
Given that methods to alleviate and reverse the deleterious symptoms exhibited by transgenic models of disease states are being continually developed 46,47, a rapid and reliable means of assessing the effectiveness of the interventions from a behavioral perspective is critical. The data presented here suggests that this Puzzle Box is a useful tool that will enable such assessments.
The authors have nothing to disclose.
The authors have no acknowledgements.
Black Acrylic Board | 750 x 280 mm | ||
White Acrylic Board | 280 x 250 mm | ||
White Acrylic Board | 280 x 250 mm | ||
White Acrylic Board | 750 x 250 mm | ||
White Acrylic Board | 750 x 250 mm | ||
White Acrylic Board | 150 x 280 mm | ||
White Acrylic Board | 280 x 250 mm with a 40 x 40 mm "door" cut into one side | ||
Underpass | 3 pieces of 40 x 120 mm plexiglass or acrylic | ||
Note: If unable to access acrylic board, plexiglass or similar non-porous material will suffice. | |||
Webcam | Logitech | C210 | Fix to roof with electrical tape. Alternatively, use a tripod. |
VirtualDub v1.10.4 | VirtualDub | N/A | Software for recording behaviour videos. Input from webcam. |
TopScan v 3.0 | CleverSys Inc. | N/A | Software for automated top-view tracking and analysis of mouse behaviour. Captured videos are analysed post-hoc. |