We propose a methodology that enables measuring engagement of spectators in a social digital game combining physiological and self-reported data. As this digital game involves a group of freely moving people, the experience is filmed using a synchronizing technique that links physiological data with events in the game.
Brissette, R., Léger, P., Courtemanche, F., Rucco, E., Sénécal, S. Measuring Engagement of Spectators of Social Digital Games. J. Vis. Exp. (173), e61596, doi:10.3791/61596 (2021).